Workflow in 3D Animation
Many task are required to create 3d Animation. These tasks are performed in sequence and can be categorized in two stages:
In the planning stage, you plan the animation from an idea to the final product. Developing the animation depends on the decisions made during this stage.Therefore, this is an important stage in the process of creating an animation. This stage consider of the following tasks:
- Defining an idea
- Character desingning
- Creating dope sheet
Defining an Idea
You need an idea or concept on which you can develop an animation. An Idea for an animation can be a story provided by a client or a scenario that you need to develop into a story.
The Idea developed into a script. To develop a script, you need to add several details such as the actions and emotions of the characters, textual description of the characters.Personality and physical attributes, scenes, and dialogs.
To create believable animation, you need to know your characters personality and physical attributes appear from different angle and poses. You can get cues character and personality and physical attributes from textual description in the script. Based on these descriptions, you need to design or draw the characters in various angles and poses on shets of paper called model sheets.
Storyboarding is graphical representation of the flow or sequence of the important scenes and actions of an animation, as described in the script. A storyboard also depicts the character’s feelings and expressions, the camera view, and frame composition.
Creating Dope sheets
Dope sheets describe every scene, action, emotion and recorded dialog of an animation in detail. These details are correlated to the frames of animation.
In this stage you develop the animation using the script, the character designs, the storyboard,and the dope sheets that you created as inputs in the planning stage. The tasks that need to be accomplished in this stage are as follows:
Preparing a model for animation
Placing the camera
When we talk about modeling there are types of modeling
Polygon is a flat surface know as face which has a 3-4 number of side the is created when 4 point known as a control vertex connect to each other the line which connect this is known as a edge.
Principle Regarding polygon modeling
1.During polygon modeling each face should have a 4 side know as quads.